The translation was generated automatically and may contain mistakes
Module: 3. Design
Lesson 3. Prototyping
The main thing in the lesson
- •
Prototypes represent the user path in the form of schematic screens. They help to understand where the UI elements will be located, how they will look, how the navigation will work.
- •
Prototypes help the team to develop a common vision of the UI and user scenarios, to form a set of components used for the design and UI of the application.
- •
To create prototypes, you can use any modern tools, such as Figma, Axure or Miro. The chosen tool should provide easy access to the prototypes being created, for example, through a browser, and quickly make changes.
- •
The prototyping step can be omitted and immediately after creating the user flow, go to the UI design. However, as practice shows, in this case you need to be prepared for more alterations.
Useful links
- •
- •
:::