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Module: 3. Design
Lesson 2. Building the User Path
The main thing in the lesson
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User flow is a diagram of the user’s work in the application: where he begins, through what stages he passes, what he receives, what obstacles may arise. In a good scheme, all the ways of user interaction with the application are thought out.
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To visualize the scheme, most often it is enough to use rectangles, arrows and lines.
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Start mapping from the main user path. Then think about possible branches, additional scenarios.
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A simple scheme can only provide for trouble-free operation of the application. In reality, the user may encounter errors. Consider these situations in your decision plan.
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If you find errors in the scripts later on, go back to the
user flowschema and work through it again before continuing to build the application.
Useful links
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